Have players been allowed to do "anything they want" for too long? Do we blame society (again)? Are we going to fall back on stereotypes of "man-children basement dwellers" again? Do we find some other scapegoat to blame this on? Or do we take a hard look at ourselves and say "we have a problem" and, more importantly "we need solutions that work"? If we're seriously at the point where we need to TELL people this is bad behavior, something has gone horribly wrong somewhere. At least someone made some money animating and voice acting in a video. So well done on making something that is, ultimately, hollow and meaningless. The video is only serving as a "good laugh" for those it's for. Need proof? Read through the comments left by players on the video itself. Enough so that it's worth the time, effort and money to make a video begging existing players to "play nice" with each other. Is it worth taking $15 a month from a player who drives away $150+ a month in possible new players?Īpparently, it is. ![]() ![]() But I'll say this: The reputation that games like League of Legends or EVE Online have concerning their player base is the main reason I've never, EVER, played those games. Nobody left out, even if they act like jerks they're still gamers! Or more correctly from a business standpoint, every player is a customer, and nobody wants to throw money out the door. When I say this, however, it's seen as draconian at best. ![]() It involves naming and shaming, putting "BANNED ON XX/XX/XXXX FOR TOS VIOLATIONS" on their publicly accessible info sheets, and making perma-bans stick among other things. As long as behavior is ultimately rewarded with wins, YouTube hits or prize money in contests, people will continue to be self-centered jerks. Try it first, I suppose, but it has "teach a pig to sing" levels of futility. Hard lesson learned, talking only works for so long. In my graduating class we had one fatality and another girl end up in a wheelchair due to their own drunk driving. Every year, the powers that be would get it in their heads that the best way to tell us Gen-X teenagers to not do drugs or drink alcohol was to hold a week-long event where we'd learn to "get high on self-esteem." They played us "feelgood" videos, made us sing songs, brought in motivational speakers to talk about how cool it was to be drug and alcohol free, held "drug free" fun nights for extra credit. The whole LoL video reminded me of high school. I see the same thing today with "anti-bullying" campaigns, but I'll tell you what happened in my generation. Call me a cynical bastard, but I can tell you from experience it won't work. They seem to have thrown up their hands and said the problem is too big for them to handle, so they're pleading with the players to "please stop it." They made a video to beg their players to "play nice". I see this as almost an admission by Riot that the problem of "toxic players" (or "Trolls", or just "jerk users") has gotten out of their control. Could have fooled me, there's a lot of jerks with YouTube channels and Twitch streams that beg to differ. According to them, friendly players win more. They cite statistics (which are not backed up with any references) to persuade players to not act like jerks to their teammates. The video above was released by the folks at Riot trying to make "teamwork" and "not being a jerk" a cool thing to do. There are a lot of options when it comes to the new mobs that you want to add to your game, be it peaceful animals or vicious dragons and monsters.To be honest, I don't know. With over 20 dimensions filled with its unique creatures, monsters, blocks, weapons, and biomes, the amount of things to do in even one dimension is mind-boggling.Hundreds of monsters and dozens of boss fights that are all distinctly different provides an insane amount of content ![]()
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